![]() The original models for the nine player classes. ![]() The Demoman class is armed with a grenade launcher for indirect fire onto enemy positions, and a Pipe Bomb launcher for booby trapping places as well as being equipped with a demolition pack capable of opening or closing certain routes on some levels.Soldiers can also make use of nail bombs to cause more damage within close quarters. Rocket jumping, while effective for moving about the battlefield, also significantly damages the soldier. The Soldier class is significantly slower than Snipers and Scouts, but possesses better armor and is armed with a rocket launcher that allows him to rocket jump, along with combat shotguns as sidearms for backup.The Sniper class is armed with a high-powered sniper rifle, and can be used to attack enemies from distant positions.He can also disarm the Demoman's detonation pack as well as reveal enemy spies by running close by fellow players. ![]() The Scout is armed with a nailgun as well as being able to use caltrops and concussion grenades to slow down and confuse opponents. The Scout is the fastest class in the game, but is unable to deal much damage in return.Civilians are typically escorted and protected by the rest of the team. In Escort game modes, a player may also choose to play as the Civilian class, which is armed only with an umbrella, no armor, and very little health. Finally, each player carries grenades the effects of grenades vary, depending on the player's class. Additionally, each class gets a melee weapon (all classes but the Medic, Spy and Engineer wield a crowbar, a homage to Valve's game Half-Life). Each class comes equipped with at least one weapon unique to that class, and often a secondary weapon which may be common across multiple classes (typically a shotgun or nailgun). In Team Fortress Classic, the player can choose to play as one of nine classes: the Scout, Sniper, Soldier, Demoman, Medic, Heavy Weapons Guy, Pyro, Spy, or Engineer. In Team Fortress Classic, a server can hold up to 32 players simultaneously, and matches can be played in a number of game modes, each featuring different objectives. The class-system also encourages players to vary their selection of classes and utilize certain classes in conjunction with one another to gain the advantage. This differentiation between classes makes for rock-paper-scissors-esque gameplay that requires teammates to work together in order to effectively achieve the objective. Each character class has a set of weapons and abilities unique to that specific class. Matches in Team Fortress Classic feature two teams, one red and one blue, and nine playable character classes. txt and put it in your "\SteamLibrary\steamapps\common\SourceFilmmaker\game\platform\cfg" folder, overwriting the sfm_defaultanimationgroups.In the capture the flag map " 2fort", short for "2 Fortresses", a group of blue players attack the red base. #Conkjump team fortress classic downloadIf you want to have the face flexes a bit more ordered just download this. If you find any problems with the model post them and I'll see if I can fix them. To stop the ubered skins from flashing like they are about to end apply a material override on the model of the medic and in his head and body materials for the ubercharges add a float attribute called "$invulnlevel" and set it to 1. You can probably remove the base color for the wrinkle maps without much of a problem anyway in case you want to change the texture for the head, the normal maps should be enough. * Base color and normal map textures used as wrinkle maps to accentuate some of the facial expressions. * 4 skins (BLU, RED, BLU ubered, RED ubered) and removable helmet. Compatible with the standard IK rig for Source Filmmaker but only for the arms, since the legs have more than 3 bones and Source doesn't allow that (sorry, if someone knows about a way of making a working IK for the legs please tell me). ![]() ![]() * A TFC Engineer for sentry building needs, with nearly 50 blend shapes for the face. Here's engi's daddy, a.k.a TFC engi (sorry if he looks a bit creepy in the images, I didn't choose a great lightning and there are maybe too many shadows around his eyes that make him look like that, but it's just the lightning and ambient occlusion). So after some thinking I decided to remake another of the TFC mercs based on the TF2 comics. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |